SORT OUT is a mobile app designed to help organize, schedule activities, and foster healthy habits and routines.

UX designer, Solo project​​​​​​​

Many students and recent graduates struggle with keeping on track and focused on keeping a routine/schedule. The goal was to create an app that helps with this problem.​​​​​​​
When researching existing scheduling apps it was hard to find a good fit with all my needs. I wanted an app that could help individuals stick to a schedule, in a simple and clean layout that was easy to read and add new appointments/tasks. 
Customizability was also a big factor. The freedom to customize your schedule and add images/videos or sound.
The goal was to design a mobile app to help users be more organized/consistent through schedules and keeping track of goals.
Comparing and analyzing existing free apps such as Routinery and SimpleMind was helpful. Both apps charge for payment. 
4 interviews were conducted to find out more about what the user needs were. 2 of the 4 interviewees were adults who had graduated and had been working routine 9-5 jobs for a while. This helped narrow the target audience to students and recent graduates looking for jobs. 
Participant 1: Olivia
Description: Olivia is a 23 year old recent design graduate.
Problems: Trouble staying on track of things. Has trouble remembering all the events she has, and needs reminders and alarms. Sometimes she writes tasks on her arm to remind her on the spot. Needs to physically write tasks down, and check boxes.
- Physically writing tasks down.
- Checkboxes
- events must be put in calendar and with pop up reminders on the day or an hour or 2 before.
- Needs to put alarms on phone.​​​​​​​
Participant 2: David
Description: David is a 22 year old college student.
Problems: Trouble keeping track of school work and deadlines. Needs help with all the project deadlines. 
- Needs a checklist in order of what is due first
- Needs help staying organized with events
- Needs a way to write tasks down immediately before he forgets
A user persona was created to help understand the primary users of the app.
Darren Roberts
Darren is a 22 year old student who lives with roommates. He has trouble keeping track of all the things he needs to do in the day. He needs help with planning, completing tasks and remembering events. Darren wants to get work done but he ends up procrastinating and before he knows it the day is gone and he has nothing accomplished. When reflecting on his day he doesn’t know where the time went. He also has trouble remembering events. He doesn't always have the time to write them on his calendar, so he writes them on his arm. He wants an easier, faster way to write events down on the fly. He needs help with staying on track, discipline and organization.
A user flow chart was created to show the process/journey the user would go through on the app.
The initial design was made on figma. The goal was to get out any ideas I had for the app.
The initial idea showcases 3 different types of routines. 
The routines are customizable and can be customized to fit your routine. The biggest problem I faced with routine apps was the lack of customizability and tracking my routine
One user had to switch to different apps for working out or to track their meals. I wanted something where the user could have everything in 1 place. Their grocery list, when they last went grocery shopping, when they last worked out, how much food they have left, how much food they ate today, and all the tasks they did or didn’t do.
Once the initial design was made it was tested on several users to discover flaws in the design and to get a more objective view.
A prototype user testing was set up with a UX designer/mentor. The feedback given was:
1. Have a home screen/login. The initial reaction was “I dont know what this is.” Creating an intuitive home screen that shows you what it is was needed.
2. Have people create a schedule themselves using the app. Right now the app “throws you into the middle of it and they have no context on what they are doing or what they are looking at.”
3. Start a flow, create a task for the user to do. Start from the beginning, ask them some questions.
4. Gave feedback on the design aspects, such as icons, boxes with images, etc. Create bigger texts and buttons as it is hard for the user to click. Make buttons more intuitive that they are clickable.
5. Keep it simple. Budgeting aspect might be too complex, try to focus on the things I have down and keep it relatively simple.
I wanted the colour scheme to be colourful and upbeat, yet mature to fit the target audience.
KODA's design incorporates human emotions and colours in the design. When KODA is low on battery, the eyes begin to shut symbolizing tiredness. This tells the user that KODA needs to be recharged.
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